I am very pleased with he game the controls were a little strange for me at first but once i got use to it i was able to enjoy the game even more.
I am very pleased with he game the controls were a little strange for me at first but once i got use to it i was able to enjoy the game even more.
I'm sick to death of Company of Heroes and Command & Conquer type games, where I can't even process a full thought before having to fling units all over a map in panicked desperation, so this game (and series) is exactly what I've been craving.
I consider myself a frequent visitor of Facebook. How frequent Well, the fact that I'm constantly checking to see what everyone's up to when I have nothing else going on, and even when I'm working on other projects, I tend to spend quite a bit of time on there.
I found levelling in the game to be extremely slow to the point of tedium. Perhaps this was because of me implementing my own strategies as to how I wish to build my dungeon, or perhaps the game was designed this way.
An utterly crazy game! The objective is to take your minions through levels and either slaughter or rescue practically everyone you meet. There is a multitude of ways to 'off' the locals and special quest 'evils' to do with some good and amusing animations.
The concept of this game is simple, you are overlord with almost no power and you are on the way to take your revenge and retake what is yours. Combat system is a simple rock-paper-scissor style, as a supreme overlord, your job is to order your minions and control the battle.
A great idea is lost amongst less than great gameplay. David Hollingworth takes another hit of Nectar for the team.
After five years of hype, speculation and delay, Ubisoft's Haze breaks cover - and despite being developed by Free Radical, the team be...
Tight shooting mechanics; Getting juiced; Intriguing plot premise
Cruddy visuals; Predictable story twist; Don't get to use Nectar much
The anti-climactic storyline may be a bit painful to watch for those that take the series to heart. It is a pity that Electronic Arts failed to realize that we actually care about what happens to GDI, Nod and even the new Scrin faction.
While most genre-bending games are content to dissemble just one convention, Overlord takes on two. Not only does it attempt to subvert how you perceive Tolkien-esque high fantasy by essentially putting you in the role of the dark lord Sauron, but the game also plays like a real-time strategy game...
Good-looking high-fantasy setting; Watching minions wreak havoc is fun; Uniquely blends RPG and RTS conventions
Occasional objectives that require more speed and precision than the controls can muster; Could stand to be a little more evil
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